Weapons

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Next to items and skills are weapons the only thing Mr. Riggs as the mech has to protect himself and attack enemies.

Weapons can be crafted using the Armory. Each crafted weapon has a certain chance to have higher or lower values for each attribute as well as having mods already mounted on the gun.

Guns need ammunition to be operative - this ammunition gets produced in Armories. Each produces a certain amount of ammuniotion, more Armories = more ammunition.

Mr. Riggs can carry 3 left hand and 3 right hand weapons, the player can switch between them by pressing the buttons to change weapons (Default Q and E)

Human Weapons can be researched using the Communication Hub.



Human Weapons


Defensive Weapons

Shield


Energy Weapons

Blaster

Laser

Plasma Gun

Railgun


Fluid Weapons

Flamer


Projectile Weapons

Burst Rifle

Minigun

Shotgun

Small Machinegun

Sniper Rifle


Explosive Weapons

Grenade launcher

Floating Mines Launcher

Nuclear Launcher

Rocket Launcher

Swarm Missiles


Melee Weapons

Hammer

Power Fist

Spear

Sword

Alien Weapons

XX

Special

Detector


Debug Rifle