Weapons
Next to items and skills are weapons the only thing Mr. Riggs as the mech has to protect himself and attack enemies.
Weapons can be crafted using the Armory. Each crafted weapon has a certain chance to have higher or lower values for each attribute as well as having mods already mounted on the gun.
Guns need ammunition to be operative - this ammunition gets produced in Armories. Each produces a certain amount of ammuniotion, more Armories = more ammunition.
Mr. Riggs can carry 3 left hand and 3 right hand weapons, the player can switch between them by pressing the buttons to change weapons (Default Q and E)
Human Weapons can be researched using the Communication Hub.
Contents
Human Weapons
Defensive Weapons
Shield |
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Energy Weapons
Blaster | Laser | Plasma Gun | Railgun |
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Fluid Weapons
Flamer |
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Projectile Weapons
Burst Rifle | Minigun | Shotgun | Small Machinegun | Sniper Rifle |
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Explosive Weapons
Grenade Launcher | Floating Mines Launcher | Nuclear Launcher | Rocket Launcher | Swarm Missiles |
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Melee Weapons
Hammer | Power Fist | Spear | Sword |
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Alien Weapons
XX
Special
Detector | Debug Rifle |
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