Modding

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Just as the previous games The Riftbreaker does support modding.


Tools

- 7zip (Winrar does not work)

- Notepad ++


Mod structure

Instead of putting all modded files into the original game zip it's recommended to use the mod structure.

If you create 01_win_data.zip (increment number for every mod ) and put your files here with same folder structure as in the original zip, the game will overlay the original files and your version will be used.

Modding structure 1.png

Service overview

Exor uses services in the game code, a command overview:



To call such a service it would look like this as an example (Using the ItemService):

ItemService:SetActivationStatus(Exor::Entity ent, bool value)


Mod examples

Listed here are some examples of what could be done with modding

Easy

Hard

  • NA


Bugs

It is not currently possible to place entities in the mod structure as it will crash the game - those files have to be inserted into the original game zip directly.


Support

Need help or inspiration creating mods?

The official discord has a modding channel just for this topic.