Just as the previous games does The Riftbreaker support modding:
- 7zip (Winrar does not work)
Instead of putting all modded files into the original game zip it's recommended to use the mod structure.
If you create
01_win_data.zip (increment number for every mod ) and put your files here with same folder structure as in the original zip, the game will overlay the original files and your version will be used.
Exor uses services in the game code, a command overview:
To call such a service it would look like this as an example (Using the ItemService):
ItemService:SetActivationStatus(Exor::Entity ent, bool value)
Listed here are some examples of what could be done with modding
The Riftbreaker will most probably get an official mod manager, until then a discord user has created an inofficial one - called "Riftbreaker Mod Manager, RBMM"
Using thid mod manager users can simply enable or disable mods available.
You can get that mod manager by joining the discord and look in the channel "rb-modding" It is pinned to the channel.
THIS MOD MANAGER IS INOFFICIAL AND MAY CHANGE YOUR WAY OF GAMEPLAY EXPERIENCE.
FURTHER DOES EXOR NOT CHECK THE MOD MANAGER OR THE MODS - USE AT YOUR OWN RISK
Need help or inspiration creating mods?
The official discord has a modding channel just for this topic.