Available commands:
void SpawnMeteorInFrustum( const Exor::String &blueprint, float height, float speed );
void SpawnMeteorInRadius( Exor::Entity fromEntity, const Exor::String &blueprint, float inRadius, float height,
float speed, float spread, float delay, const Exor::String &warningBp );
void SpawnMeteorShower( Exor::Entity fromEntity, const Exor::String &blueprint, int duration, float meteorSpawnTime, int spawnRadius,
int meteorsInOneSpawn, float meteorDelay, const Exor::String &warningBp, const Exor::String &type );
Exor::Entity::Id SpawnComet( Exor::Entity fromEntity, Exor::Entity toEntity, const Exor::String &blueprint, float speed, float height );