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Available commands:

void                    SpawnMeteorInFrustum( const Exor::String &blueprint, float height, float speed );
void                    SpawnMeteorInRadius( Exor::Entity fromEntity, const Exor::String &blueprint, float inRadius, float height, 
                                                     float speed, float spread, float delay, const Exor::String &warningBp );
void                    SpawnMeteorShower( Exor::Entity fromEntity, const Exor::String &blueprint, int duration, float meteorSpawnTime, int spawnRadius, 
                                                   int meteorsInOneSpawn, float meteorDelay, const Exor::String &warningBp, const Exor::String &type );
Exor::Entity::Id        SpawnComet( Exor::Entity fromEntity, Exor::Entity toEntity, const Exor::String &blueprint, float speed, float height );
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